Week 3
- Jan 26
- 2 min read
Updated: Feb 14
For week 3 our team focused on refining our look-development rig, lighting and the camera angles for our shots. Following our meeting with the mentors at the beginning of the week, we established a clear set of priorities and action items to guide our workflow.
PRIORITIES:
Lighting
Transitions between shots
Camera
FX refining
Move shoot day to Friday Feb 6th
TO DO:
Look Dev
Add some sheen for cloth
Explore wrinkles in textures
Reference swatches that came in
Lighting
Grayscale pass for lighting
Window gobo for cooler lighting set up
Match Boll and Branch ad reference
Camera
Left to right real slow shot 1 and 2
Shot 3 to 4 transition
Shot 4 starts in a better place, and ends a bit closer. Camera stop then character comes in
FX
Slower threading and embroidery
Reference swatches that came in
Big fluffy sheets, more like a comfy soft bed you want to sleep in
similar to Boll and Branch ad
The mentors collectively agreed that our lighting should align closely with Boll & Branch’s advertising style. Using one of their ads as a reference, I created an initial lighting pass to capture the soft, elegant, and inviting mood of their brand.


We also adjusted the camera angle for the final shot, which required changes to the window gobo and lighting setup to ensure the sunlight came through the windows as intended. As Ella finalized the textures, I applied them to the bed model, allowing us to better evaluate how the materials responded under the lighting conditions, and if changes needed to be made.

Ahead of our live-action shoot day, the team finalized the camera movement, while Mia continued developing the cloth simulations. We are working on importing both elements into Maya to evaluate how the lighting interacted with the animation and simulations, helping us identify any final adjustments needed before moving forward.
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